Saturday, May 24, 2008

New tutorials

Molecular movies has just posted two more tutorials I wrote for Harvard Medical School. One is on creating a plasma membrane using Paint Effects, the other is a variety of nCloth and hair techniques used to animate various elements of cell division. Science is fun kids...

Paint Effects Membrane (opens as a PDF):




Cell Division (opens as a PDF):

Thursday, May 22, 2008

Just gotta love old men

Ok, not literally...well you can if you want.

Old men are always satisfying to model in ZBrush because you can get a way with a lot of imperfection and they look good bald. I did this guy this evening because I need a bust for some texturing tutorials I'm going to write. I wish I had recorded this session because it was such a disaster for most of the process. In the end he's not bad for an evening's work but it was touch and go for a while. Reminds me a little of Peter Cushing but his face isn't quite narrow enough. I'm holding back on the wrinkles and details until I really have the forms down.






Laters...

Tuesday, May 13, 2008

Project all

I am experimenting with project all and the projection brush to try and simplify the greenman mesh. currently its in two pieces that have been combined using insert mesh and the clay brushes, however this seems like it will be a pain to render in mental ray, I don't think the subD approximation is going to like two heavy peices of geometry that have been smeared together, plus I keep running into problems when I smooth the seams. So (after sitting in on Ryan Kingslien's lecture at Gnomon last night) I decided to try wrapping a single polysphere around the original mesh. i used project all and the projection brush to make the polysphere match the original. I'm still tweaking some areas but so far its working really well. the image below shows the original on the left and the projected mesh on the right. On the close up on the bottom you can see the differences in topology, the projected mesh, while not organized, lacks the nasty seams seen in the original. My guess is that mental ray will like the project mesh better, we'll see.

What's interesting is that this technique could be used to rebuild complex protein structures that are too heavy for Maya. Way back when I used the old shrink wrap mel script and some extensive ZBrush editing to create a simplified ribosome from the original crystal structure. The project all/projection brush technique is faster and more accurate (although it still involves a fair amount of work). Maybe if I ever have time I'll do a tutorial for molecular movies...


Sunday, May 11, 2008

Green Man

I've been working on an interior environment for some kind of pagan/elven temple (Tolkien not Keebler). I wanted to do some kind of stone carving for the wall so, naturally I decided to over-do it. here are some images, inspired by the pagan "Green Man" wood and stone carvings.







Still working on the pit but had to take a slight break to catch up on side projects as well as work at Imaginary Forces. I'm also working on more tutorials for the class at Harvard Medical School. Sometimes I think I'd have more free time if I just had a good old-fashioned drug problem. Ah well, curse my German work-ethic.

Thursday, May 01, 2008

Mouse Embryo Modeling Tutorial

OK, I don't have a clever title for this post. Anyways, I just finished writing a modeling tutorial for a Maya class at Harvard Medical School. It has been posted on www.molecularmovies.org. here's a direct link to the PDF. there's also a time-lapse of the modeling process. This is a pretty straightforward box modeling technique for Maya 8.5. You can use the same techniques in most other 3D packages (might be easier in Modo or LightWave!).